Roles: Environment, Technical Artist, Optimizations
Platform: Android, iOS
Island Saver is a tropical endless runner with an educational twist. Venture into the jungle to rescue a cast of quirky monsters from an erupting volcano, collecting treasure along the way. Save your treasure or spend it on colorful accessories for your island home.
Developed in 2018-19 by the MSU Games for Entertainment and Learning (GEL) Lab to teach children good financial habits, Island Saver is the latest mobile game in a series of educational games created by the lab in partnership with the MSU Federal Credit Union. I was a member of this project from initial brainstorming to release, performing a wide variety of tasks. Over the course of development I worked on color balancing and post-processing, the day-night cycle, tools programming, environment art and textures, and designs for character skins.
Implemented the day-night cycle using a combination of C# scripts, post-processing, and color adjustment layers.
Developed a tool with the team's technical animator to copy keyed animations from one rig to another in Maya.
Monitored performance and applied art optimizations to increase frame rate and reduce the app's storage footprint on mobile devices.
Environment art and texturing
Balanced colors in the environment to achieve a vibrant aesthetic without overwhelming the player.
Designed, modeled and textured the boat and beach shack.
Textured miscellaneous environment elements, such as the sand castle, foliage and ground.
Designed all of the unlockable character skins and textured character accessories.